I’m in a world-building phase. I don’t know what’s up, but I’ve invented three new worlds in the last couple weeks. I’m loving it. I’m getting a lot of snatches written, but most of it is foundation rather than word-by-word prose.
Nathan Bransford wrote a great post on world-building, “What Makes a Great Setting.” (I suppose it was about setting rather than world-building, but they’re so closely related.) He mentioned three important elements to a good setting: change underway, personality and values, and unfamiliarity.
Sarah Jae-Jones adds to the discussion in her post, “Publishing Phenomenons.” She points out part of the magic that makes Harry Potter:
“I mean, everyone immediately recognized whether or not they were Gryffindor, Ravenclaw, Hufflepuff, or Slytherin–by the way, I’m RAVENCLAW ALL THE WAY. There’s something about this series that makes you want to crawl into the wizarding world and find your place in it.”
Then things get messy. The main character needs to be firmly and organically rooted in the foundation of the world. If we just stick a character into a world, it doesn’t feel right.
The Reluctant Hero
Nothing is quite so egotistical as a character who thinks he can save the world, but when you’ve got a world with change underway, the main character is likely going to be the cause for the end-of-series world peace.
So often you have the reluctant hero. He can be so humble and true-hearted, like Frodo, that you can’t help but love him (Lord of the Rings). Or she can be thrust into a thick of things to save a sister, and her strength and values and choices can inspire nations (The Hunger Games). Or he can be after a simple thing, like rescuing his lover, and gradually an army builds behind him that changes the power structure of the world (10,000 B.C.).
Motivation
Somewhere in the world-building, the main character needs motivation to fight for (or against) change. To save a world, you need extreme motivation, but this motivation often starts small, like avenging the death of a friend, a family member, or a village. Saving a loved one. And the steps they take from that small, personal motivation sets them on the path that will later save the world.
The character needs personal stakes in the change of the world, but people are rarely motivated to save themselves as much as they are to save someone else. Somehow, this BIG BAD EPIC THING that’s got change underway in the world must get small and personal, and must do some awful thing to the main character, in order to set the main character on the path of saving the world.
And what makes the main character special? Why do they have the power to change the world, anyways? What personal cost will their power have? What limits?
I’m just thinking out loud. My third world is still building. I love knitting together all these stray bits to make a tight weave of characters, motivation, plot and world.
What do you think about when creating a world for your characters? Where do you start? How do you make it all feel organic?